FA1 Fighting Android
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Capabilities and Functions


The apparatus is human-like in shape, size and appearance to include a head, torso, legs and arms. Actuators within the device cause the device to move with human-like movements. For example, actuators within the neck of the device may cause the head to move side-to-side and front-to-back. The head may also rotate in a circular fashion about an axis of rotation. The torso region of the apparatus above the waist moves side-to-side, front-to-back, and in a circular or radial motion about a vertical axis of rotation in a similar fashion to the head. The legs of the device assume a stationary boxing position, one foot ahead of the other position to portray a structure of strength and stability. The legs may be positioned for a left-handed or right-handed fighter. The arms of the device include various motions that mimic those of an actual fighter. For example, the device can throw an array of punches towards the fighter with either hand. Some of the punches capable of being thrown include, a straight punch, a single or double jab, an upper cut, a right or left cross, a hook, and various combinations of these punches. The device typically throws these punches towards the head, torso or arm regions of the fighter. Alternatively, the device may assume a defensive posture or throw a counter punching sequence towards the fighter.
The device includes programmed variable speed arm movements that may have a sequential and reversible rhythm. The movements incorporate variations of the pitch and roll motions within the arms. Exterior body components may comprise polymer and elastomeric derivatives that are pre-qualified for structural compliance and chemical resistance to many known household chemicals.
The device may also incorporate digital and analog counting sensors to record contact punches for competitive contests. Impact recording sensors may be placed at strategic locations on the device, such as the face, chest, arms and ribcage regions for awarding points. Data output from these sensors may be fed into an added circuit that counts the points scored for display on a screen. The points scored may include the total number of delivered punches landed in each region. Various point values are assigned for hitting different regions and for the amount of force delivered by a punch.