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The making of FA1

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SDT's fighting android is the culmination of 15 years of research and development
by it's inventor, Luther C. Trawick. After literally testing and building
the models in his garage over the years, Mr. Trawick's efforts came to
fruition in 2003. He then assembled a small group of investors who provided
the necessary capital and support in the building of a marketable prototype.
The apparatus includes many advantages that will be readily
recognized over training with punching bags and sparring
partners. The invention embodies a life-like electromechanical
device that moves backwards and forward, rotates and dodges to
the left and right to avoid punches with human-like movement.
It can assume various fixed positions, such that the fighter
can practice throwing punches and kicks in a more realistic
sparring atmosphere. The fighter enjoys many benefits from
sparring with the apparatus. One major benefit is that the
apparatus will assume various programmed positions while
taking multiple punches until the fighter perfects the desired
practice punching routine. For example, a fighter may throw a
jab at a selected area on the device as it moves from
side-to-side and at the same time have to dodge a punch thrown
by the sparring partner.
When the apparatus is in an inside fighting position, the
fighter can also perfect uppercuts, left and right hooks to
the body or other such punches. Using an ordinary punching
bag, the fighter cannot readily perfect these punches. In a
manual mode of operation, the sparring partner moves at
variable speeds to accommodate each fighter's skill level.
Programming allows the device to punch, dodge punches, throw
counterpunches, or move up and down in accordance with
selected sequence movements, or alternate fighting styles. The
apparatus may be equipped with sensors that cause it to react
to various moves or punches thrown by the fighter. Moreover,
the apparatus may be equipped with sensors such that it can
move in any direction to follow an opponent during sparring
sessions. That is to say, the device may twist, turn or
reposition itself to the left or right to face a fighter that
has moved. This repositioning can be achieved either through a
programmed manual mode or by a remote controller.
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